using System;
using Server.Items;
using Server.Network;
using Server.Engines.Harvest;

namespace Server.Items
{
	[FlipableAttribute(0xE86, 0xE85)]
	public class Pickaxe : BaseAxe
	{
		public override WeaponAnimation DefAnimation { get { return WeaponAnimation.Slash1H; } }

		[Constructable]
		public Pickaxe()
			: base(0xE86)
		{
			Weight = 11.0;
		}

		public Pickaxe(Serial serial)
			: base(serial)
		{
		}

		public override void Serialize(GenericWriter writer)
		{
			base.Serialize(writer);
			writer.Write((int)0); // version
		}

		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();
		}
	}
}